A new PBR MatCap shader
- LittleDreamer
- Mar 18
- 1 min read
I've been working on a new PBR MatCap shader (Material Capture).
MatCaps are not new by any stretch of the word, but they are a wonderful way of creating realism without all the mathematical overhead. I've wanted a PBR version of MatCaps for a long time, and this is what I have come up with so far!


Once I have both the Built-In and URP versions complete, they will go up onto the Unity Asset Store.