Now that there's a Pro version of Sound Reactor, I've been working to change the original to Sound Reactor - Standard. This should be reflected on both this website and the Asset Store in the next couple of days.
I am happy to announce I'll be releasing a demo of my new VR game later this year. It's called GOB 'n' GOB, and you guessed it, it uses Sound Reactor Pro. I will post screenshots when I'm closer to fi
I've refactored the methods used to sync the audio and midi. In certain circumstances the very first note would not be in sync with the music. I made it better at one point, and it worked in all my te
I said in my last blog that the note shader had some restrictions when it came to sizes. Well, no more. As I was optimizing the texture (I wanted it to be a quarter of a circle) I figured I could do t