Search
  • LittleDreamer

Sound Reactor and Prefabs

Hi everyone, I am happy to announce that prefabs should no longer be an issue with Sound Reactor. I had been advising people to avoid them since it was causing any component associated with Sound Reactor to duplicate. I couldn't figure it out for the longest time, but alas, I narrowed it down to the feature that enables you to edit properties in Play Mode.


Now that the issue has been fixed, prefabs will never be considered when remembering properties changed during Play Mode. This is OK because prefabs are supposed to be locked down anyway. Any further tweaks to a prefabbed visualizer can be made to the prefab itself.

4 views0 comments

Recent Posts

See All

I am happy to announce I'll be releasing a demo of my new VR game later this year. It's called GOB 'n' GOB, and you guessed it, it uses Sound Reactor Pro. I will post screenshots when I'm closer to fi

I've refactored the methods used to sync the audio and midi. In certain circumstances the very first note would not be in sync with the music. I made it better at one point, and it worked in all my te

I said in my last blog that the note shader had some restrictions when it came to sizes. Well, no more. As I was optimizing the texture (I wanted it to be a quarter of a circle) I figured I could do t