Sound Reactor and Prefabs
Hi everyone, I am happy to announce that prefabs should no longer be an issue with Sound Reactor. I had been advising people to avoid them since it was causing any component associated with Sound Reactor to duplicate. I couldn't figure it out for the longest time, but alas, I narrowed it down to the feature that enables you to edit properties in Play Mode.
Now that the issue has been fixed, prefabs will never be considered when remembering properties changed during Play Mode. This is OK because prefabs are supposed to be locked down anyway. Any further tweaks to a prefabbed visualizer can be made to the prefab itself.