Search
  • LittleDreamer

Sound Reactor and Prefabs

Hi everyone, I am happy to announce that prefabs should no longer be an issue with Sound Reactor. I had been advising people to avoid them since it was causing any component associated with Sound Reactor to duplicate. I couldn't figure it out for the longest time, but alas, I narrowed it down to the feature that enables you to edit properties in Play Mode.


Now that the issue has been fixed, prefabs will never be considered when remembering properties changed during Play Mode. This is OK because prefabs are supposed to be locked down anyway. Any further tweaks to a prefabbed visualizer can be made to the prefab itself.

1 view

Recent Posts

See All

Sound Reactor Flavors

Now that there's a Pro version of Sound Reactor, I've been working to change the original to Sound Reactor - Standard. This should be reflected on both this website and the Asset Store in the next cou

Sound Reactor Pro

I'm all kinds of picky, so when I wanted to start demoing how to trigger events with sound like they do in games like Guitar Hero, sound alone just wasn't going to cut it. So I started playing with th

Blogs!

Hi everyone, I decided to add blogs in order to keep you up to date on what I'm working on instead of just being an empty void of mystery. First up, I've added blogs!!! Stay tuned for more blogs...

COMPANY