Search
  • LittleDreamer

Optimized Note Strips

I said in my last blog that the note shader had some restrictions when it came to sizes. Well, no more. As I was optimizing the texture (I wanted it to be a quarter of a circle) I figured I could do the same thing to the u coordinate as I was doing to the v coordinate, and voila, specify the width and height and all the corners are perfectly round. I also made it possible to specify the size of the radius, and the size would stay constant regardless of the size of the note.

3 views0 comments

Recent Posts

See All

I am happy to announce I'll be releasing a demo of my new VR game later this year. It's called GOB 'n' GOB, and you guessed it, it uses Sound Reactor Pro. I will post screenshots when I'm closer to fi

I've refactored the methods used to sync the audio and midi. In certain circumstances the very first note would not be in sync with the music. I made it better at one point, and it worked in all my te

As we all know, meshes with rounded corners means more triangles. I'm a man who strives for efficiency and simplicity (they often go hand and hand after all), so this was not a path I was willing to g